目前在怀旧服中,装备掉落问题的讨论一直是游戏中的热点。有的玩家能在野外怪身上爆出了高级装备,而有的玩家即便刷再多的高级副本,到最后也会面临脸黑的状况。
为此许多玩家便开始了各种增加运气的手法,有的玩家都会偷偷的在包袱当中放一个幸运兔脚,希望能给自己增加运气,增加击杀怪物时掉落高品质装备的概率。
还有的玩家会选择玄学红本的手法,献祭小德和SS,充卡踩本等各种套路,甚至还有玩家利用八卦五行之术来提高自己的运势。
但是在魔兽怀旧服当中,装备掉落机制至今没有被玩家摸透,为此一位叫做“老土豆子”的网友在NGA的帖子上找到了在2008年时,官方论坛管理员对于魔兽世界掉落机制的问题的回答。
Loot is generated upon creation.
As soon as you step into an instance, or a mob is created in the world, the loot that's going to drop has already been determined. -Drysc
Q u o t e:
What are the variables in the random generator's kernel, is it based on some attribute of the players in the raid, or the raid leader?
Heh, no.
I believe it uses a time stamp to seed the generator. So, there's nothing you can influence within the game that would alter or coerce the generator. -Drysc
Q u o t e:
So what you are saying is that we've killed Curator at the exact same second each week for the last 7 weeks, to account for the Champion gear? Or 14 out of the last 15 weeks? All we have to do is kill him a minute later? Huh...
No, the time it uses to seed would have no real implication into the final outcome of what loot its given. On a long enough generation table, you may see some type of pattern based purely on a random generators inability to truly be random. But we're talking about astronomical numbers, something ridiculous like hundreds of billions of generations. Nothing you would or could see a pattern in during your time playing the game.
What you're seeing is pure and basic laws of probability. Have a few thousand people roll a pair of dice and you're bound to see hundreds of people able to roll snake-eyes 10 times in a row. (not that dice are truly random either) -Drysc
Q u o t e:
I believe loot is determined at the time the mob dies. How else would quest mobs drop quest items for people only on the quest? Does it register client side or is the quest item in the spawn only for people who are on the quest?
Quest items are always there, they're just hidden if you don't have the quest. -Drysc
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